You had me at Halo… a short story of how Netduma came to be

 17th Feb, 2015
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Hello and thank you for visiting our very first post. Being our first blog it is only appropriate to start at the beginning; how Netduma came to be. As the title implies, the answer is with Halo. To be specific, it began when we, the co-founders (Iain and Luke), met through our mutual love of Halo 2. When Iain was one month into his first year at Nottingham University he posted an open invite on Facebook to an all-day Sunday LAN at his college. Luke, in a nearby college, practically sprinted over having not played Halo for over a month (a long time in gaming). So with a controller in one hand and a Halo disc lodged under his arm, Luke shook Iain’s hand and the two of us met for the first time. After running over the other players at the Sunday LAN, we both quickly realised that we were well matched in ability. From that point forward, and to this day, nearly ten years on from when we first met, we look to play Halo whenever we have the time, including competitively at UK events.

Here we are crushing dreams (and probably being crushed ourselves) at i52 in 2014. Iain is on the right, Luke is sat next to him. We were lucky to have two great teammates (Penguin & Hapax)

  From teaming together we gained two important lessons:
  1. We made a great team; and
  2. We hated lag
No doubt these two points resonate with you as much as they have done so for us. We all have that one other player who we just click with from day one and we don’t know of a serious gamer who has not experienced lag when playing online. So with these two learnings in mind, we made this pact on a night out in 2008:
  1. Iain would research the root causes of lag and how to mitigate them
  2. Luke would go to London to learn as much as he could about business
  3. Together, we would one day launch a company to help gamers
Despite the distance of time and the random events that life has thrown at us, this drunken promise has held firm. In December 2014 we launched the Netduma R1, a router we truly believe is like no other in the world. How did we achieve this? By ensuring that every feature we developed would fulfil this one vital question: “Will it help gamers?” This has helped us to develop a router we are very proud of. A router that solves the real issues that gamers face. We haven’t got to this point on our own – we have a very talented team of people working with us and we will hopefully keep growing. In many ways, even though it is six years on from our pact, we are still at the beginning. Our launch in December marked six years of hard work, tough lessons and a lot of fun. Ultimately we hope that this beginning evolves into something extraordinary, and that you will be with us the entire way.

Here we are, somewhat fresher faced, at the Halo 3 launch party. We thought Carmen Electra would be there. She wasn’t.

Thank you for reading. Luke